Item List

Lista de ejemplos:

Para utilizar estos ejemplos debes copiarlos y pegarlos dentro de flaxus.

Samples

Sample01

(Build_Cube)
(Create_Mov easy global)
(setVar mieasy (object ACTIVE_PLUGIN getObject))
(onAudioModo2 (object (getVar mieasy) call newPositions))
(Create_Gradient 0x444444 0xff8800 0xaa0077 linear 100 100 100 0)
(addVideoOp post drawImage (object ACTIVE_GRADIENT getObject) screen)


^

Sample02

(Build_Cube)
(Create_Mov easy global)
(Create_Gradient 0x444444 0xff8800 0xaa0077 linear 100 100 100 0)
(addVideoOp post drawImage (object ACTIVE_GRADIENT getObject) screen)


^

Sample03

(Build_Cube)
(setColor 240 30 30)
(setPosition 30 0 0)
(pushModel)
(Build_Cube)
(setColor 40 30 30)


^

Sample04

(define decir
(myTrace hola)
)
(deleteDefinition decir)


^

Sample05

(Build_Cube 60 0 textura1 0)
(Build_Poly (Vector (Vector -100 0 0)(Vector 100 0 0)(Vector 0 100 0)))


^

Sample06

(define decir
(myTrace hola)
(myTrace hola2)
)
(every_frame decir)
(add_to_every_frame (myTrace chau)(myTrace chau2))


^

Sample07

(define decir
(myTrace hola)
(myTrace hola2)
)
(every_frame decir)
(add_to_definition decir (myTrace chau)(myTrace chau2))


^

Sample08

(define decir (myTrace hola))
(define decir2 (myTrace chau))
(Create_Mixer)
(setSwitch 0 decir)
(setSwitch 1 decir2)


^

Sample09

(Create_Filter glow 0x33ccff 0.8 35 35 2 3 0 0)
(Build_Cube)
(setFilter ACTIVE_FILTER)


^

Sample10

(Build_Cube)
(addVideoOp post colorTrans 1 0.3 0.3 0.99 0 0 0 0)


^

Sample11

(videoClrPrev)
(Create_Mov easy global)
(Create_Mov noise global)
(Create_Filter convol 3 3 (Vector 2 -1 2 -1 2 -1 2 -1 2) 5)
(Build_Cube)
(addVideoOp prev colorTrans 1 0.99 0.9 0.999 0 0 0 0)
(addVideoOp post applyFilter ACTIVE_FILTER)
(Create_Gradient 0x444444 0xff8800 0xaa0077 linear 100 100 100 0)
(addVideoOp post drawImage (object ACTIVE_GRADIENT getObject) multiply)
(Create_ParticleSys icon2)
(define chanGrad (Modify_Gradient ACTIVE_GRADIENT(math random 0xFFFFFF)(math random 0xFFFFFF)(math random 0xFFFFFF)linear 100 100 100 (math random 360)))
(Create_Signal chanGrad)
(doOnAudioModo2 1)
(doOnAudioModo1 0)
(doOnEveryFrame 0)


^

Sample12

(Create_Gradient 0x444444 0xff8800 0xaa0077 linear 100 100 100 0)
(addVideoOp post drawImage (object ACTIVE_GRADIENT getObject) normal)
(Create_ParticleSys icon2)
(define chanGrad (Modify_Gradient ACTIVE_GRADIENT(math random 0xFFFFFF)(math random 0xFFFFFF)(math random 0xFFFFFF)linear 100 100 100 (math random 360)))
(Create_Signal chanGrad)
(doOnAudioModo2 1)
(doOnAudioModo1 0)
(doOnEveryFrame 0)


^

Sample13

(Build_Cube)
(Create_Filter convol 3 3 (Vector 2 -1 2 -1 2 -1 2 -1 2) 5)
(addVideoOp post applyFilter ACTIVE_FILTER)


^

Sample14

(Build_Circle)
(Create_Mov easy global)


^

Sample15

(Build_Line (Vector (Vector 0 0 0)(Vector 100 100 0)))

^

Sample16

(Build_Curve (Vector (Vector 0 0 0)(Vector 0 100 0)(Vector 100 100 0)))

^

Sample17

(Build_Text 2 (Vector hola que tal))

^

Sample18

(Build_Forma)
(setAlpha 50)
(doExtrudeAnim ACTIVE_MODEL)


^

Sample19

(Build_Sphere)
(setAlpha 50)
(doExtrude ACTIVE_MODEL)
(Create_Mov easy global)


^