Ugis

-> ESP DESCRIPTION:.

UGIS (UrbanGraffitiInteractiveSimulation) is a digital graffiti system that captures some specific physical source [laser, cellular, wiimote] and synthesizes it simulating being a spray on a surface.

UGIS is based on 4 fundamental characteristics:
1. Multiplicity of elements to be used as a spray [laser, cellular, wiimote, etc.]
2. Freedom in the field of projection. Being able to project on external or internal walls, and on irregular surfaces such as a car.
3.Gesture recognition system. That allows to recognize movements, or set of certain transformable movements in an action or in a graphic element. Thus, drawing a triangle can be replaced by a certain image.
4. Multitracking. Which allows to operate with several elements in simultaneous. For example two users with a laser each drawing on the same wall.

UGIS is entirely made in Processing using a modified version of the library BlobDetection of V3GA

This system is based and is a wider and deeper exploration of the experience made by the people of Graffiti Research Lab

-> ENG DESCRIPTION.:
.
UGIS (UrbanGraffitiInteractiveSimulation) is a digital graffiti system that get some determinate physic source (laser, cellphone, wiimote) and synthesize it simulating be a spray over a surface.
UGIS is based on 4 fundamental characteristics
1. Multiplicity of elements to use as spray (laser, cell phone, Wiimote, etc.)
2. Freedom at the projection aspect. Being able to project outside or inside walls and over irregular surfaces, for example a car.
3. Gestures recognize system. Allow to recognize determined movements transformable in an action or in a graphic element. Thus draw a triangle can be replaced by a determined image.

4.Multitracking Which allow working with many elements at the same time. For example, two users with a laser which one painting over the same wall.

UGIS is totally built in Processing using a modified version of BlobDetection library by V3GA

This system is based and is a wider and deeper exploration of the experience made it by the people of Graffiti Research Lab

 

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