-> ESP DESCRIPTION:. UGIS (UrbanGraffitiInteractiveSimulation) is a digital graffiti system that captures some specific physical source [laser, cellular, wiimote] and synthesizes it simulating being a spray on a surface. UGIS is based on 4 fundamental characteristics: 1. Multiplicity of elements to be used as a spray [laser, cellular, wiimote, etc.] 2. Freedom in the field of projection. Being able to…
Ramas
Video made with a version demo of a functional possible universe of this platform. This is the concrete intersection of the theorical situation of the programming system based on ecosystems and the idea we have about the future (contained in the video as text). Both ideas match in the operation of the branching system as an…
Pixelsticker
Synthesis This is a free open source application developed in Processing . It allows to generate the specifications to be able to create a mural with an image formed of small parts that are stickers. Synthesis This is a free application open source developed with Processing . It allows to generate the specifications to be able to create…
Live
esp a projection in real time that responds to the intervention of our body. in it you can see a series of virtual bacteria that walk freely until they detect a presence to which they run desperately in search of their flesh to clear their sins and pains. eng a real-time projection that responds to…
GENPUNK
generative music system. the development of this app isnt but another weapon to serve our daily war against standard save or load presets, sounds, libraries, etc. That kill or limit the endless posibilities of expression of live performance. based on the concept of TOPLAP movement commands enable channel – enable a channel [c1, c2, c3]…
Crafts
This piece is a whirlwind of data, a flow of digital currents that mold the composition. The audio is generated by what the camera sees, and the video is modified by the generated sound and the microphone. In this chaotic composition, a beating, a pulse, the order that forms the selection of continuous chaos is discovered…
Screens Flaxus beta
Screens from the first Flaxus trials. If you have any new screens you can send them to us and we’ll add them to this section.
Samples
Sample01 (Build_Cube) (Create_Mov easy global) (setVar mieasy (object ACTIVE_PLUGIN getObject)) (onAudioModo2 (object (getVar mieasy) call newPositions)) (Create_Gradient 0x444444 0xff8800 0xaa0077 linear 100 100 100 0) (addVideoOp post drawImage (object ACTIVE_GRADIENT getObject) screen) ^ Sample02 (Build_Cube) (Create_Mov easy global) (Create_Gradient 0x444444 0xff8800 0xaa0077 linear 100 100 100 0) (addVideoOp post drawImage (object ACTIVE_GRADIENT getObject) screen) ^…
Reference
Build_Cube It creates a cube in the center of the scene. (Build_Cube /scale layer texture isTexturedDinamic/) Build_Box It creates a box in the center of the scene. (Build_Box /w h b layer texture isTexturedDinamic/) ^ Build_Sphere It creates a sphere in the center of the scene. (Build_Sphere /size layer texture isTexturedDinamic/) ^ Build_Cylinder It creates…
Flaxus toplap flash based aplication Synthesis
Flaxus is a software developed to perform visual performances in real time under the TOPLAP manifest. Where the graphic piece is generated by code at the moment of its execution, bringing the artistic experience closer to the performance of music or dance. Flaxus incorporates and raises a new paradigm. It allows an executor to produce…